This morning was Zach's Pre-K celebration, and they put on a little show for all of the parents and received certificates. He did really well, and we are looking forward to Kindergarten. Max was able to be on hand to cheer Zach on and share in the cookies and juice afterward.
Main Entry: nut·shell Pronunciation: 'n&t-"shel Function: noun 1 : the hard external covering in which the kernel of a nut is enclosed 2 : something of small size, amount, or scope - in a nutshell : in a very brief statement
Thursday, May 31, 2007
Congrats Zach!
This morning was Zach's Pre-K celebration, and they put on a little show for all of the parents and received certificates. He did really well, and we are looking forward to Kindergarten. Max was able to be on hand to cheer Zach on and share in the cookies and juice afterward.
Happy Birthday Jake!
Tuesday, May 29, 2007
Today at Blockbuster
Only one major new release this week, Hannibal Rising - which is a Blockbuster Exclusive. So if you want to watch Hannibal Rising - which I understand is pretty good, but could use less talk and more action - then go to your local Blockbuster. Want to get it free? Go to www.blockbuster.com and sign up for Total Access, where the movies come to you. You can get a 2 week free trial and you can get a coupon for your rental today. Don't forget promo code 37021B so my store gets credit! :)
Start enjoying over 70,000 titles today (yes!!!!!!!!I'm pushing it - but it's good!)
Monday, May 28, 2007
Neighbors
I was hoping this would have come out better, but it was getting dark and if I make any sudden movements they run. Our next door neighbor has about 10 goats. They come out around dusk, and eat the leaves from the trees, and the grass. They range in size, the white one in this picture is the biggest (I think). I'll try to catch them in better light some time, it's just the first time that I caught them out, since we started the blog.
Show and Tell with Zach
Ok, so, a couple of weeks ago Mom and Dad gave us some snap dragons to hang on the front porch. They were doing well (my porch gets really hot in the afternoon) and then one day I noticed a bird hanging around them, and one night when I came home from work the darn thing decided to go after my head. So, the following morning I looked and we found the nest. She was not happy with us, and kept flying around the porch and at me and the boys, so Tim relocated her nest, she didn't like that we did that, and abandoned her eggs. Zach has been watching for the last week, because he's been dieing to take that nest for show and tell. After a little over a week, I'm sorry to say she did not come back, and Zach has a pretty cool show and tell (if you look close, it's made with grass and Casey and Buddy's hair)
Roses Act 4
Sunday, May 27, 2007
Before..........
We uncovered the pool last week, and found that it was completely drained,(not completely - about 2 feet in the deep end.) so we had a guy out, and we had him adjust the liner, and fix the patch Jake and I did last year and NOW.........we just have to fill the darn thing. Usually there is more water in it when we uncover it, than there is now. This is before, and hopefully, by next Sunday, it'll be filled and maybe even clean and I'll take an After shot.
Saturday in the Rose Garden
While the little boys played in their sandbox, and Jake weed whacked, and Tim trimmed bushes, I played with my roses. I cut this bush back completely, because it bloomed big and got spindly. So now I have pretty flowers in my kitchen, but the little bush is sad. I'm still waiting for two more of the plants to bud and bloom.
Buddy!
Saturday, May 26, 2007
Zach Behind the Camera
Boys Night Out...
Friday, May 25, 2007
They're outta here!!!!!
Last week it was the girls that left town. Tonight, Kim and her sister are hosting a sleepover for the little guys. Zach, Max, Logan and Kim's nephew Christian will be hanging out together. God Bless them. Tim gets a night of quiet, as Jake has a birthday for his friend Nick, and I will be at the big blue. I'll send my camera with Zach, and see what we get for tomorrow.
Where's Max?
Summer Roses - Part 3
Tuesday, May 22, 2007
Today at Blockbuster.....
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.......Apocolypto, Epic Movie, Letters from Iwo Jima, The Good German, and The Breed(which I couldn't find a picture) where all the bigger titles released this week. I did not watch any of them. Jake watched Epic Movie, which was made by the same people who did Not Another Teen Movie, and Date Movie. He says Epic falls between the two, but he prefers the spoofs in Scary Movie better. I watched about 15 minutes of it and it made me groan. I really wanted to see Letters from Iwo Jima, but I did not have time to read the movie, in order to do that Max and Zach need to be in bed and I need to be awake, and that just didn't happen. By the way - it's in Japanese. Speaking of subtitles - you will also find Apocolypto in English subtitles as the movie is in Mayan. I understand it's good, and graphic, but not outstanding. We only received 2 copies of The Good German and my employees snatched those up first, so I missed that one. Lastly, I understand the Breed was ok for straight to DVD, but again - nothing outstanding. Next week the only one I have is Hannibal Rising. Hopefully, I will get a chance to catch it. Till then.......
Sunday, May 20, 2007
Roses of Summer - Take 2
Saturday, May 19, 2007
Pre-Prom
Brothers
Chateau Casa de Fifi's House
Girl's Morning Out......Donuts!!
So, on our quest for something fun last night, we were ready to just get some iced coffee from Dunkin' Donuts and head back to our room. They were closed. I made the comment that if we went back today, I would be so happy - (we don't have a Dunkin' Donuts in Shelby)(ok- I don't need a Dunkin' Donuts in Shelby)(Anyway)that I would get a chocolate donut and rub it all over my face, and let Kim take a picture of me, AND....I would actually post it. Ok, it's unattractive, and a little embarassing, but more importantly, I wasted all that chocolate on my face - what was I thinking.
Girl's Morning Out........Wow!
Girl's Night Out......Fun and Games
We looked for somewhere fun to go after the show, but we really couldn't find anything we could all agree on, so we hit the shop in the hotel and grabbed chips, a deck a of cards and some other crap and headed to the room where we played until around one in the morning. We especially enjoyed playing 31 - for those of you who don't know what that is:
31 / Scat / Ride the Bus / Blitz
This page is based on contributions from Eric Kent, Paul Welty, Duine Buile, Jim Black and William Priester Jr.
Introduction
This is a simple draw and discard game, suitable for players of all ages. Players have a three card hand and the aim is to collect cards in a single suit worth 31 points or as near as possible to that total. It is played in the USA, the UK and perhaps other places. In the USA it is usually called Scat, 31 or Blitz, but note that all of these names are somewhat ambiguous:
This Scat has no connection whatever with the German national card game Skat;
There are two other games called 31:
the German game 31, also known as Schwimmen, Schnauz or Hosen 'runter, which is like the game on this page, except that cards are swapped with a central pool of three cards, rather than using a draw and discard mechanism;
the banking game 31, which is similar to 21 except that the object is to draw cards adding as near as possible to 31 without exceeding it.
This Blitz is not to be confused with Dutch Blitz, which is a version of Racing Demon, sometimes played with special cards.
Eric Kent learned the game in the late 70's from older siblings, who had in turn learned it from friends visiting from the UK, and they called it Ride the Bus, and used a somewhat different method of keeping score.
Players
From 2 to 9 or more people can play. Eric Kent suggests that the game is perhaps best when played with 3 players, but it should also work well with a larger group.
Cards and their value
A standard 52 card deck is used. For scoring hands, the ace is worth 11 points, the kings, queens, and jacks are worth 10, and all other cards are worth their pip value.
The value of a three card hand is calculated by adding up the value of the cards held in any one suit. So if you have three cards of the same suit, you can add up all three. If only two cards are in the same suit you can add those, or use the value of the odd card if it is higher than the sum of the other two. If you have three different suits the value of your hand is the value of the highest card in it. The maximum hand value is 31, consisting of the ace and two ten-point cards in the same suit.
Examples:
K-8-5: value 23 (sum of all 3 cards)
Q-9-8: value 17 (9 + 8)
A-6-4: value 11 (the ace is worth more than the spades)
J-7-4: value 10 (the jack)
Deal
Determine the first dealer in any manner you desire. The deal rotates clockwise with each hand. The cards are shuffled and the dealer deals the cards singly, starting with the player to dealer's left and continuing clockwise until everyone has a hand of three cards.
The next card is turned face up on the table to start the discard pile, and the remaining undealt cards are placed face down next to it to form the stock. During play, the discard pile is always kept "squared up" so that only the top card is visible and available to be taken.
Play
The player to dealer's left begins and the turn passes clockwise around the table. A normal turn consists of:
drawing the top card either from the stock or from the discard pile;
discarding one card on top of the discard pile.
Note that if you choose to take the top card from the discard pile, it is illegal to discard the same card, leaving the position unchanged. You must keep the card you took and discard one of the cards that was previously in your hand. However, if you draw the top card of the stock, you are free to discard the card that you drew onto the discard pile, leaving your hand unchanged.
Knocking
If at the start of your turn, you believe that your hand value is at least as high as your opponents can achieve with one more turn, you can knock instead of drawing a card. Knocking ends your turn; you must keep the hand you had at the start of that turn, but each other player gets one final turn to draw and discard. After the player to the knocker's right has discarded, all players reveal their cards. Each player decides which suit is their point suit, and totals up their cards in that suit.
The player with the lowest hand value loses a life. If there is a tie involving the knocker, the other player(s) lose a life, but the knocker is safe. The knocker loses if his or her score is lower than that of every other player, and in that case the knocker loses two lives. If there is a tie for lowest between two or more players other than the knocker, then both (all) of those players lose a life.
There is just one case where it is possible to pick up your own discard. This happens when there are only two players left in the game and your opponent knocks. The card you discarded just before the knock is still on top of the pile, so it is now available for you to take back if you want it - for example if you had just broken up a suit for tactical reasons you can now restore it.
Declaring 31
If after drawing and discarding, or with the cards originally dealt, a player achieves hand value of 31, they show their cards immediately and claim victory. In this case all the other players lose. A player who gets 31 can declare it even after another player has knocked; victory is immediate and all the other players lose. If it happens that two or more players get 31 on the initial deal then all the players other than those with 31 lose.
Scoring
The normal way of scoring in Scat is that each player begins the game with three pennies. When you lose a life, you have to put one of your pennies into the kitty in the centre of the table. If you knock and lose, having the sole lowest hand, you pay two pennies (if you have that many).
If someone declares 31, all the other players have to put a penny in the kitty. If someone declares 31 after another player has knocked, the knocker just pays one penny, like everyone else.
If you have no money left, having lost all three of your pennies, you are said to be "on the county" (meaning on the dole, on welfare, receiving charity from the county, etc.), or "on your face". If you lose while on the county, you are out of the game. The game continues until only one player has not been eliminated, and that player is the winner.
Variations
Some play that 3-of-a-kind of any rank counts as 30 (or 30.5) points. When it counts 30, it ties with three ten-point cards of the same suit. If it counts 30.5, it beats all hands except Scat.
Rarely, people play that any straight-flush (three cards of the same suit in sequence) is worth 30 (except for A-K-Q, which is 31).
Some play that there is a minimum score with which you are allowed to knock - for example 17, 19 or 21.
Ride the Bus has a different way of keeping track of wins and losses. All players start out "seated" at the back of the bus. Players who lose a hand move toward the front in a sequence. The sequence is usually: first, you stand at the back of the bus, then you are in the middle of the bus, then at the front of the bus, then you are on the stairs, then you are off the bus. Players who are no longer "riding the bus" are out of play. Winning a hand simply keeps your position; you do not move back a step if you win a hand.
The scoring system of Ride the Bus can be changed to suit how many hands people want to play. Because this game is very casual, this often happens in the middle of the game by mutual agreement of all players; for example, a player who is "on the stairs" loses another hand and would normally be out of play, but since everyone is having so much fun, it is declared that the player is "on the second step" or "asking the driver to stop" instead of out. If extra levels are introduced, they apply to all players.
On the site Cribbage.ca is a description of a French Canadian version of 31 in which after a player has knocked and everyone else has taken a turn, the player with
31 / Scat / Ride the Bus / Blitz
This page is based on contributions from Eric Kent, Paul Welty, Duine Buile, Jim Black and William Priester Jr.
Introduction
This is a simple draw and discard game, suitable for players of all ages. Players have a three card hand and the aim is to collect cards in a single suit worth 31 points or as near as possible to that total. It is played in the USA, the UK and perhaps other places. In the USA it is usually called Scat, 31 or Blitz, but note that all of these names are somewhat ambiguous:
This Scat has no connection whatever with the German national card game Skat;
There are two other games called 31:
the German game 31, also known as Schwimmen, Schnauz or Hosen 'runter, which is like the game on this page, except that cards are swapped with a central pool of three cards, rather than using a draw and discard mechanism;
the banking game 31, which is similar to 21 except that the object is to draw cards adding as near as possible to 31 without exceeding it.
This Blitz is not to be confused with Dutch Blitz, which is a version of Racing Demon, sometimes played with special cards.
Eric Kent learned the game in the late 70's from older siblings, who had in turn learned it from friends visiting from the UK, and they called it Ride the Bus, and used a somewhat different method of keeping score.
Players
From 2 to 9 or more people can play. Eric Kent suggests that the game is perhaps best when played with 3 players, but it should also work well with a larger group.
Cards and their value
A standard 52 card deck is used. For scoring hands, the ace is worth 11 points, the kings, queens, and jacks are worth 10, and all other cards are worth their pip value.
The value of a three card hand is calculated by adding up the value of the cards held in any one suit. So if you have three cards of the same suit, you can add up all three. If only two cards are in the same suit you can add those, or use the value of the odd card if it is higher than the sum of the other two. If you have three different suits the value of your hand is the value of the highest card in it. The maximum hand value is 31, consisting of the ace and two ten-point cards in the same suit.
Examples:
K-8-5: value 23 (sum of all 3 cards)
Q-9-8: value 17 (9 + 8)
A-6-4: value 11 (the ace is worth more than the spades)
J-7-4: value 10 (the jack)
Deal
Determine the first dealer in any manner you desire. The deal rotates clockwise with each hand. The cards are shuffled and the dealer deals the cards singly, starting with the player to dealer's left and continuing clockwise until everyone has a hand of three cards.
The next card is turned face up on the table to start the discard pile, and the remaining undealt cards are placed face down next to it to form the stock. During play, the discard pile is always kept "squared up" so that only the top card is visible and available to be taken.
Play
The player to dealer's left begins and the turn passes clockwise around the table. A normal turn consists of:
drawing the top card either from the stock or from the discard pile;
discarding one card on top of the discard pile.
Note that if you choose to take the top card from the discard pile, it is illegal to discard the same card, leaving the position unchanged. You must keep the card you took and discard one of the cards that was previously in your hand. However, if you draw the top card of the stock, you are free to discard the card that you drew onto the discard pile, leaving your hand unchanged.
Knocking
If at the start of your turn, you believe that your hand value is at least as high as your opponents can achieve with one more turn, you can knock instead of drawing a card. Knocking ends your turn; you must keep the hand you had at the start of that turn, but each other player gets one final turn to draw and discard. After the player to the knocker's right has discarded, all players reveal their cards. Each player decides which suit is their point suit, and totals up their cards in that suit.
The player with the lowest hand value loses a life. If there is a tie involving the knocker, the other player(s) lose a life, but the knocker is safe. The knocker loses if his or her score is lower than that of every other player, and in that case the knocker loses two lives. If there is a tie for lowest between two or more players other than the knocker, then both (all) of those players lose a life.
There is just one case where it is possible to pick up your own discard. This happens when there are only two players left in the game and your opponent knocks. The card you discarded just before the knock is still on top of the pile, so it is now available for you to take back if you want it - for example if you had just broken up a suit for tactical reasons you can now restore it.
Declaring 31
If after drawing and discarding, or with the cards originally dealt, a player achieves hand value of 31, they show their cards immediately and claim victory. In this case all the other players lose. A player who gets 31 can declare it even after another player has knocked; victory is immediate and all the other players lose. If it happens that two or more players get 31 on the initial deal then all the players other than those with 31 lose.
Scoring
The normal way of scoring in Scat is that each player begins the game with three pennies. When you lose a life, you have to put one of your pennies into the kitty in the centre of the table. If you knock and lose, having the sole lowest hand, you pay two pennies (if you have that many).
If someone declares 31, all the other players have to put a penny in the kitty. If someone declares 31 after another player has knocked, the knocker just pays one penny, like everyone else.
If you have no money left, having lost all three of your pennies, you are said to be "on the county" (meaning on the dole, on welfare, receiving charity from the county, etc.), or "on your face". If you lose while on the county, you are out of the game. The game continues until only one player has not been eliminated, and that player is the winner.
Variations
Some play that 3-of-a-kind of any rank counts as 30 (or 30.5) points. When it counts 30, it ties with three ten-point cards of the same suit. If it counts 30.5, it beats all hands except Scat.
Rarely, people play that any straight-flush (three cards of the same suit in sequence) is worth 30 (except for A-K-Q, which is 31).
Some play that there is a minimum score with which you are allowed to knock - for example 17, 19 or 21.
Ride the Bus has a different way of keeping track of wins and losses. All players start out "seated" at the back of the bus. Players who lose a hand move toward the front in a sequence. The sequence is usually: first, you stand at the back of the bus, then you are in the middle of the bus, then at the front of the bus, then you are on the stairs, then you are off the bus. Players who are no longer "riding the bus" are out of play. Winning a hand simply keeps your position; you do not move back a step if you win a hand.
The scoring system of Ride the Bus can be changed to suit how many hands people want to play. Because this game is very casual, this often happens in the middle of the game by mutual agreement of all players; for example, a player who is "on the stairs" loses another hand and would normally be out of play, but since everyone is having so much fun, it is declared that the player is "on the second step" or "asking the driver to stop" instead of out. If extra levels are introduced, they apply to all players.
On the site Cribbage.ca is a description of a French Canadian version of 31 in which after a player has knocked and everyone else has taken a turn, the player with
Girl's Night Out.....The Hotel
Friday, May 18, 2007
I'm Outta Here.......
It's about 9:30 in the morning and I am doing laundry, packing my suitcase(for one night) and listening to a conference call with my Regional Manager all at the same time. No exciting pictures this morning. Mom, Kris, Kim and I are going to see John Edwards (psychic not presidential candidate) tonight in Charlotte and we're staying AWAY for the night! Away from children, and work!!! Watch for a ton of pics in the next few days though. We have our mini trip, Jake has Relay for Life, and Prom, so stay tuned, and I'll get things posted as soon as I can. Have a Great Weekend where ever you are!
Thursday, May 17, 2007
Wednesday, May 16, 2007
Before and After
We have a big weekend ahead and the last thing I want to think about is whether or not Max and Zach's room is clean for the girls who are staying overnight after prom on Saturday - so we started working on it tonight. Not to bad - just some clean linens and I think we'll be ok. (Hopefully the room will stay clean while I'm at work tomorrow and in Charlotte on Friday)
Tuesday, May 15, 2007
First Roses of Summer
In the front of the house on the side of my porch I have a small rose garden, there's about 8 rose bushes. The light pink one had buds on it before that nasty Easter frost, and she kind of dwindled. Now our weather has been decent and they are starting to bloom, as they "pop" I'll share them. The light pink one is still a little sad :( but hopefully she'll have life in her all summer now.
Monday, May 14, 2007
Tomorrow at Blockbuster......
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Let's see: Arthur and the Invisibles, The Dead Girl, Pan's Labyrinth, The Fountain, Stomp the Yard. I only watched The Fountain, which lost me, but it doesn't take much to do that, and at one in the morning I really shouldn't watch movies that are complex. I was told I needed to watch Pan's Labyrinth (it's in Spanish - for those of you who don't like to read subtitles)one of my employee's said it's like a dark Chronicles of Narnia (which I also have never seen. Zach liked Arthur and the Invisibles, but Max didn't have much to say about it. Stomp the Yard has been my most requested movie lately, but it's compared to Drumline, Save the Last Dance, You Got Served, Step Up, etc..........so I didn't watch that either. (who runs a movie store?)
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